Tibia, Ragnarok, RuneScape, Dragon Raja and WoW: where the gamer started spotting opportunities.
MMORPG
LAN houses
Deals
01
Context
The golden age of online games: Tibia, Ragnarok Online, RuneScape, Dragon Raja, World of Warcraft and, at the LAN houses, practically mandatory Counter-Strike.
02
Problem or opportunity
Beyond the fun, online games and communities opened room to negotiate, create opportunities and turn knowledge into something useful.
03
My role
Player, dealmaker and contributor to game, server and online community projects.
04
What I built
Leveled-up characters and traded accounts in games like Tibia and Dragon Raja, plus my first commissioned websites for doctors, companies and small businesses.
05
Technologies
Technical details being documented, coming soon.
06
Outcome and learnings
An almost perfect loop: learn technology, work with technology and reinvest the earnings in more technology. I didn’t know what entrepreneurship was yet, but I was already learning it hands-on.